Hi, I'm Nuthen
I'm a software developer studying Computer Science and making games.
Here are some of my projects.
nuthen224@gmail.com • @Nuthen • github/Nuthen
Boss Bashing Button Brawlers
BBBB is an online multiplayer game for up to 4 players.
Each player has to press in order, and sometimes hold, to solve the pattern and deal damage to bosses.
It was created in a team of 4.
I was responsible for the core gameplay programming, networking between clients and server, and the procedurally generated patterns.
It was initially made in August 2016 within 2 weeks for the One Button Jam. It has the limitation that each player uses only 1 button.
It is the most popular entry to that game jam among 167 entries.
Development continues on a new version of the game. The pattern in the new version currently looks like the above image. It also has local multiplayer, controller support, new modes, and more.
Spacesquid Spaceship
SSSS is a clicker game where the player must defend their spaceship from squids. The power is running out so you have to generate power from the Dynamo overlay by pressing buttons, flicking a switch, and spinning a wheel. At the same time creatures are filling up the ship so you have to click on them to destroy them. You must power up generators in all rooms to win. Turrets can be powered in each room to help you fight.
It was created by a team of 3.
I was responsible for the Dynamo interface, the tutorial, camera and canvas coordinate conversions, the minimap, and particle effects.
It was created in July 2017 over 72 hours for Ludum Dare 39.
Among 1361 entries, it ranked 20th in Theme, 25th in Graphics, 39th in Fun and 43rd Overall.
It received an unexpected amount of positive and constructive feedback, which I kept in mind during a later update.
Spacesquid Spaceship on Ludum Dare 39.
The Dynamo Interface for Spacesquid Spaceship
Debug Quest
Debug Quest is at platformer where you must solve puzzles and defeat bugs to restore power to an ancient machine.
I was responsible for tuning player movement and setting player animations,
combat, enemy AI, and 15 other classes of world objects.
These elements were used for simple puzzles and interact with eachother,
such as gates and switches,
using a signal ID system.
It was created in August 2016 over 72 hours for Ludum Dare 39 and received positive feedback.
Solving a puzzle in Debug Quest
Trebuchet Town
Trebuchet Town is a unique combination of Physics-Based Launcher game and City Builder.
You must shoot your buildings at the correct angle and speed so that they will land where you want them to.
It was created in April 2018 over 72 hours for Ludum Dare 41, where it placed 30th in Theme.
Wayfarer
Wayfarer is a game where you complete simple quests in an open 2d world, and gain companions to help you defeat an evil lich wizard.
I was responsible for the text box which has the feature of scaling text based on the screen size.
When the scale is changed, text will get formatted to properly fill the box.
It also supports changing font type and font size mid sentence.
Additionally, some text can be clickable to trigger an event.
This was used for the event system I was also responsible for, which relies on clicking on different options in the text box to make a choice.
It was created in February 2017 over 72 hours for a game jam.
It ranked 2nd in Mood, 2nd in Graphics, and 2nd Overall.
The Text Box for Wayfarer
Contact Info:
nuthen224@gmail.com | |
@Nuthen | |
GitHub | Nuthen |